Magic: The Gathering is a hugely popular card game played by fans all over the world. Introduced in 1993 by Wizards of the Coast (WotC), it now has more than 35 million players worldwide. But counterfeit Magic cards is a real headache for fans and WotC alike.
The creators of PlayerUnknown’s BattleGrounds (PUBG) have filed a major lawsuit against Epic Games, the creators of Fortnite, citing apparent copyright infringement from Epic Games.
Wherever a product becomes successful, counterfeits and replicas will follow. Wargaming is no exception. The process of counterfeiting these miniatures known as recasting has plagued wargaming companies for decades.
From Loom Bands to Frozen figurines, sales of bootleg toys are stacking up faster than Lego bricks. Besides yielding horrifying character hybrids that should never have been possible, they also pose a major health risk to children. Regardless, counterfeit toys continue to sell successfully, surely prompting reaction within the industry.
Research conducted by Red Points demonstrates that parents are not as good as they think are when it comes to spotting a fake product. Once they see the fake and real products side-by-side, they are much less confident about their ability.
Video games are increasingly being cracked by pirates on or even before their release day. With copy protection failing, is it game over for developers?